Universe at war earth assault latest patch




















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Boards Universe at War: Earth Assault super lag and patch question:. Oblitherate 13 years ago 1. I don't think you need live gold. Every fight lasts minutes because units have so much health and so little damage.

Superweapons are a mere support power, in fact the only super weapon that is powerful is the Novus Gravity Bomb, a black-hole type power that sucks all units into it.

Oh, and it deals more damage than almost anything else. Another issue is the fact that two of the three factions are considerably more useful than the third. The 1st faction, Hierarchy, who is based around steamrolling, yet have the best scout Monolith and the have the ability to see the entire map at once. They are also the only faction to have an artillery unit, who is also debatable the most powerful Hero unit in the game.

The 2nd faction, Novus, is a swarming faction who also has the only notable Air units. The Dervish is a fast fighter that also has the ability to shoot lightning in every direction and kill just about anything. They are also supported by Vertigo, the only Air Hero. Vertigo is stealthed, fast, and has a deadly Railgun.

The Novus also have Mirabel, who has more offensive capability than any other Novus unit. She has a powerful burst-fire Railgun, shoulder launched anti-ground missiles, and the ability to snipe a target from long distances.

This Sniper ability is the only weapon that can instant kill another unit besides Superpowers. The final faction, the Masari, are supposedly Gods, yet are horribly outmatched. They supposedly are the turtling faction, yet the Novus have the only turret that can hit air and ground.

The Novus turret also redirects enemy fire and increases in damage as more of them are made. The Hierarchy has an anti-ground turret that can mutate infantry into zombies and hold most vehicles at bay. The Hierarchy Anti-air turret can pull air units to the ground while it kills them when upgraded. The Air units cannot escape. Even Vertigo is not immune. The Hierarchy also has a stealth hero who can pull air units down, and then turn invincible as he drains their health.

He can also drain vehicles health while invincible. His claws deal with infantry easily. Generally, this makes him a deadly force against all units.

His one weakness: He has pathetic range. The game does have many more differences in the factions than games like Supreme Commander 2, but it is nowhere close to the differences between Starcraft's factions, and the differences are not exploited as much as in games like Command and Conquer 3. I loved Petroglyph's efforts with Empire at War and its expansion. I really wanted to like this game.

I installed it. After 2 minutes, a I loved Petroglyph's efforts with Empire at War and its expansion. After 2 minutes, a crash to desktop.

I've troubleshooted it to death. Silly me, I thought a game that's been out for going on a year would be stable. You've been warned. Play Video. Essential Links. By Metascore By user score. All Current Games ». God of War. Psychonauts 2. Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.

Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker. Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.

Performance optimizations. Fixed a random game freeze issue related to particles. Fixed a random game freeze related to voice chat. Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players. Added Guard mode to the special ability carousel.

Added Patrol mode to the special ability carousel. Fixed an issue where network selection lag would cause the carousel to never come up.

Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle. Fixed an issue with paint select decal selecting units outside its radius. Mirabel now plays her unit responses. Fixed an issue with Foo cores not adhering to double-click movement rules. Fixed an issue where Hackers were able to be built without the Science Center.

Fixed the invisible radar map issue in the Novus Homeworld tutorial. Fixed an issue where the A button might appear behind something in the Novus patch menu. If saving a replay to a full memory unit an appropriate error message is now displayed. Players can no longer incorrectly bring up the pause menu at the battle end screen. Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects.



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